This is a series of organic 3d models made in z-brush. The idea is to design a concept of prehistoric creatures undersea, from first sketches to the completion of final composites. ( Although maybe inaccurate about the nostrils, I wanted to represent an ancestral creature that no longer exists, maybe to be used in a fantastic visualization-3d animation for a TV program special. )
More to come on the same series.
Textures where hand drawn and composite made in layers with Photoshop. Basic 3d model and then detailed in z-brush. v-ray rendered in 3d studio max.