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<title>ruylopez's CGPortoflio Gallery</title>
<link>http://ruylopez.cgsociety.org/gallery/</link>
<description>ruylopez's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Interior Design BTL renovation </title>
	<link>http://ruylopez.cgsociety.org/gallery/792062</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/224496/224496_1249276028_small.jpg"><br><br>Interior design for a BTL company that needed to redesign the entire work space, I took photos and dimensions of the original space and then transformed it into a new modern style. 3d max and v-ray render. ]]>
	</description>
	<pubDate>Mon, 03 Aug 2009 00:07:10 +0000</pubDate>
	</item>
	<item>
	<title>Interior render BTL</title>
	<link>http://ruylopez.cgsociety.org/gallery/792060</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/224496/224496_1249275898_small.jpg"><br><br>Interior design for a BTL company that needed to redesign the entire work space, I took photos and dimensions of the original space and then transformed it into a new modern style. 3d max and v-ray render. ]]>
	</description>
	<pubDate>Mon, 03 Aug 2009 00:05:00 +0000</pubDate>
	</item>
	<item>
	<title>AquaticAlien</title>
	<link>http://ruylopez.cgsociety.org/gallery/710206</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/224496/224496_1229890306_small.jpg"><br><br>Organic Modeling. Base model made in wings detailed in Z-brsuh, rendered in 3d max and v-ray ]]>
	</description>
	<pubDate>Sun, 21 Dec 2008 14:11:49 +0000</pubDate>
	</item>
	<item>
	<title>Robot Mars Discovery</title>
	<link>http://ruylopez.cgsociety.org/gallery/629122</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224496/224496_1210182795_small.jpg"><br><br>This is the Robot I previously designed. Now I created an environment. Maybe a Mars one. The second and third images I tried to create a cinematic effect, to evoke more realism. Original concept and design. Modeling, texturing, lighting, render and composite. 3d studio max, Vue d´spirit, Photoshop.<br />
<br />
Ruy López 2008 <br />
<br />
More to come on this subject. ( The discovery ) ]]>
	</description>
	<pubDate>Wed, 07 May 2008 17:53:19 +0000</pubDate>
	</item>
	<item>
	<title>Coca-Cola FEMSA 3D Animation Stills</title>
	<link>http://ruylopez.cgsociety.org/gallery/627246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224496/224496_1209707306_small.jpg"><br><br>This was a job I did for Coca-Cola FEMSA for the IT ( Information Technology ) area. Everything was conceptualized and produced by myself: The design, 3d models, lighting, texturing, 3d animation, render and final composite. It was showcased in an International Coca-Cola Convention as part of a corporate video that I also made.<br />
<br />
Maya, Mental ray, After effects, Photoshop and Premiere. <br />
Ruy López ]]>
	</description>
	<pubDate>Fri, 02 May 2008 05:48:31 +0000</pubDate>
	</item>
	<item>
	<title>Diver Complete Character </title>
	<link>http://ruylopez.cgsociety.org/gallery/626303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224496/224496_1209454223_small.jpg"><br><br>This was a challenge and a test from a company that ask me to model a complete diver fully equipped,  to see my skill level in 3d modeling, lighting, texturing and render. I made a research for every single piece I modeled, since the challenge was that it had to be as accurate as possible, so I modeled everything from image references found at the web. <br />
Textures where hand drawn and composite made in layers with photoshop. Every 3D piece was modeled in high detail from scratch. The organic body was detailed in z-brush. v-ray rendered in 3d studio max. <br />
<br />
Ruy López  2008.]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 07:30:29 +0000</pubDate>
	</item>
	<item>
	<title>Prehistoric Creatures 001 </title>
	<link>http://ruylopez.cgsociety.org/gallery/626265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224496/224496_1209444430_small.jpg"><br><br>This is a series of organic 3d models made in z-brush. The idea is to design a concept of prehistoric creatures undersea, from first sketches to the completion of final composites. ( Although maybe inaccurate about the nostrils, I wanted to represent an ancestral creature that no longer exists, maybe to be used in a fantastic visualization-3d animation for a  TV program special. ) <br />
<br />
More to come on the same series. <br />
<br />
Textures where hand drawn and composite made in layers with Photoshop. Basic 3d model and then detailed in z-brush. v-ray rendered in 3d studio max. <br />
<br />
Ruy López  2008.]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 04:47:15 +0000</pubDate>
	</item>
	<item>
	<title>Mars Robot Concept 2008 </title>
	<link>http://ruylopez.cgsociety.org/gallery/626254</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224496/224496_1209440648_small.jpg"><br><br>After searching and studying Nasa´s Imagery I designed my own personal view for a Mars Robot Concept, The idea was to model, texture and render a &quot; real-robot &quot; as if it was ready for use on the next mission. Now the challenge is to transport that robot into a real Mars environment and make a short 3D animation.  3d studio max and V-ray. It has almost 700 pieces.  <br />
<br />
Hope you like it.<br />
Ruy López  2008. ]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 03:44:13 +0000</pubDate>
	</item>
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